Ping Pong Devlog


Included beyond the basic game of Pong is:

  • Slightly pointed edges to prevent near 0 degree starts
  • Ball speeds up with every hit 
  • Ball resets its position and velocity after someone score to the same place and speed every time but different direction
  • Paddles cannot move past the edges, don't rotate and don't move sideways
  • Scores are calculated and shown in bottom corner of that players side
  • When the game ends (first player to reach 10), you may return to the title to select whether to restart or quit

References:

  • Scripts Supplied by UTas Staff:
    • StartMovingInRandomDirection.cs
    • SceneSwitcher.cs
    • QuitGame.cs
    • Utils.cs
  • Scripts Supplied by UTas Staff I Adapted or Learnt Directly From:
    • PlayerCollectScore.cs
    • PlayerMovement.cs
    • WrapAround.cs
    • ShieldDestroyEnemies.cs
    • EndGameListener.cs
  • Sprites and Fonts are default Unity sprites and fonts

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