Ping Pong Devlog
Ping Pong » Devlog
Included beyond the basic game of Pong is:
- Slightly pointed edges to prevent near 0 degree starts
- Ball speeds up with every hit
- Ball resets its position and velocity after someone score to the same place and speed every time but different direction
- Paddles cannot move past the edges, don't rotate and don't move sideways
- Scores are calculated and shown in bottom corner of that players side
- When the game ends (first player to reach 10), you may return to the title to select whether to restart or quit
References:
- Scripts Supplied by UTas Staff:
- StartMovingInRandomDirection.cs
- SceneSwitcher.cs
- QuitGame.cs
- Utils.cs
- Scripts Supplied by UTas Staff I Adapted or Learnt Directly From:
- PlayerCollectScore.cs
- PlayerMovement.cs
- WrapAround.cs
- ShieldDestroyEnemies.cs
- EndGameListener.cs
- Sprites and Fonts are default Unity sprites and fonts
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