Non-Descript, Legally Unique Artillery Game
Final Build for KIT109, second semester 2022, Exam
Non-Descript, Legally Unique Artillery Game!
Your artillery (teel) will aim at the mouse when able to fire. To fire hold down left click to charge a shot then release when charged to your liking. Your aim is to hit the enemy (red) that is in each level. Each level beyond the first has a unique feature described at the beginning of each level.
List of Sources of stuff not made by me
- Utils (Script supplied by UTas Staff)
- SceneSwitcherKeys (Script supplied by UTas Staff)
- QuitGame (Script supplied by UTas Staff)
- Unity's sprites (In-built sprites)
List of Features
- Core Functionality
- Projectile Shooting
- Projectile Aiming Line
- Projectile Collisions
- Projectile Damage
- Ammo
- Level Completion
- Extra Functionality
- Visual Style and Feel
- Trail
- Lindsay-Mode (Called Cluster-Mode)
- Random Wind
- Sound Effects
- Music
- User Interface
- Title Screen with Level Select
- In-game UI
- Start of Level text
- End of Level text
- End of Game text
- Game Mechanics Locked
- Level 1
- Functionality
- Level 2
- Functionality
- Visual Style
- Level 3
- Functionality
- Visual Feedback
- Level 4
- Shield
- Visual Feedback
- Level 5
- Moving Bouncy Barriers
- Correctly Reseting
- Level 6
- Functionality
- Spawning Action
- Extra Projectile Functionality
- Level 7
- Functionality
- Level 8
- Minions
- Level 9
- Bouncy Ball
- In Lindsay-Mode the baby bullets and cluster bomb are bouncy too
- Level 10
- Portal Functionality
- Portals Work Both Ways
Status | Released |
Platforms | HTML5 |
Author | elijahgladdish |
Made with | Unity |
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