Final Build for KIT109, second semester 2022, Exam

Non-Descript, Legally Unique Artillery Game!

Your artillery (teel) will aim at the mouse when able to fire. To fire hold down left click to charge a shot then release when charged to your liking. Your aim is to hit the enemy (red) that is in each level. Each level beyond the first has a unique feature described at the beginning of each level.


List of Sources of stuff not made by me

  • Utils (Script supplied by UTas Staff)
  • SceneSwitcherKeys (Script supplied by UTas Staff)
  • QuitGame (Script supplied by UTas Staff)
  • Unity's sprites (In-built sprites)

List of Features

  • Core Functionality
    • Projectile Shooting
    • Projectile Aiming Line
    • Projectile Collisions
    • Projectile Damage
    • Ammo
    • Level Completion
  • Extra Functionality
    • Visual Style and Feel
    • Trail
    • Lindsay-Mode (Called Cluster-Mode)
    • Random Wind
    • Sound Effects
    • Music
  • User Interface
    • Title Screen with Level Select
    • In-game UI
    • Start of Level text
    • End of Level text
    • End of Game text
    • Game Mechanics Locked
  • Level 1 
    • Functionality
  • Level 2
    • Functionality
    • Visual Style
  • Level 3
    • Functionality
    • Visual Feedback
  • Level 4
    • Shield
    • Visual Feedback
  • Level 5
    • Moving Bouncy Barriers
    • Correctly Reseting
  • Level 6
    • Functionality
    • Spawning Action
    • Extra Projectile Functionality
  • Level 7
    • Functionality
  • Level 8
    • Minions
  • Level 9
    • Bouncy Ball
    • In Lindsay-Mode the baby bullets and cluster bomb are bouncy too
  • Level 10
    • Portal Functionality
    • Portals Work Both Ways

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