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Devlog
Red's Daring Rescue
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Devlog
Documentation + User Guide
October 14, 2022
by
elijahgladdish
What has changed through Development The final implementation of Red’s Daring Rescue is close to the original plan set out. The main difference is that the player is now able to climb walls in addit...
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Game Testing
October 04, 2022
by
elijahgladdish
Please fill out this form after playing. https://docs.google.com/forms/d/e/1FAIpQLSdffoXkC7Z6EsRl5YfbZz3X9xaM46igJl0aPdgE... Thank you for your time...
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Design Devlog
October 02, 2022
by
elijahgladdish
The design of Red’s Daring rescue is cartoonish, and hand drawn. The way it gets this feel is by having predominantly hand drawn images for the various sprites. This has been done to emulate the fee...
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Final Mechanical Implementations
September 26, 2022
by
elijahgladdish
The mechanical implementation has now been mostly completed bar some more testing. Any issues that arise from said testing are now all that needs to be changed with regard to the mechanics of Red’s...
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Level Blocking Devlog
September 18, 2022
by
elijahgladdish
The issues with single player and two player level blocking are the same as they use identical levels. Early testing complimented the movement system. Though the signs that will show the controls and...
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Movement Devlog
September 16, 2022
by
elijahgladdish
The movement of Red’s Daring Rescue is intuitive and smooth. The vertical looping is nicely complimented by the controls and the ability to change direction in the air. Maintaining momentum in the a...
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Red's Daring Rescue Devlog
August 25, 2022
by
elijahgladdish
Red’s Daring Rescue Do you ever get tired of the feeling of being good at a game? Have you ever wanted to play a game that specifically tries to use your experience and skill as a downside? If so, c...
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